Now available: Drift race track Desert at sunset





The Unity Asset Drift race track Desert at sunset is now available for purchase.

View in Unity Asset Store   For a limited time, a 50% discount is available.







Scene description

This is a Unity Asset representing a racing track, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.

The scene contains Unity terrain with multiple texture layers and object details (rocks, grass, cactus). The other objects present in the scene are: tires, signs (for speed and direction), checkpoint gates, trees, rocks.

The map can be traversed in both directions.

Elements in the scene are grouped and labeled. Each entry starts with the prefix rfd_ so these resources can be easily located in your project.







Structure

The Asset folder is organized with folders: Materials, Models, Prefabs, Textures.





Prefabs

The map makes use of prefabs.

There are a total of 7 prefabs.

Each prefab has its scale set to 1 on all axes and its position set to 0 on all axes. Double click on a prefab allows you to edit it and its children. Note: Changes will modify each prefab instance.

Model: Vertices | Edges | Faces

Speed pole: 28 | 52 | 26
Race gate: 122 | 260 | 140
Road signs: 20 | 36 | 18
Rock: 1800 | 4700 | 2800
Tire group (30 tires): 11000 | 2300 | 11500
Tree: 400 | 800 | 430
Wood fence: 200 | 300 | 140

None of the models and prefabs contain animations.

All models are UV mapped.







Textures

On average, textures are 1024x1024px.

The texture size depends on it's purpose in scene, some objects have larger textures for more detail, other are smaller for far away placement.

All textures are in PNG format, some have an active alpha chanel (for example the plants).

All textures have been properly set up in the editor (for example normal maps are flagged appropriately).

There are no texture maps.







Lighting

The project makes use of Universal Render Pipeline (URP). The entire map is lightmapped.

Note: modifying the scene might require a new lightmapping.

Light probes have been positioned in the map for best results when making use of them.

The sun is the only light in the scene that is not set to static and its mode is set to Mixed, so the lightmapping is faster and the scene is better optimized.

Models have the Generate lightmap UVs option checked for faster and better lightmapping.


Post processing

The scene has post processing applied. The following effects are being used: Bloom, Depth of Field, Vignette, Color Adjustments and Chromatic Aberration.







Collisions

Models have collisions applied to them. Most objects use the Box collider to calculate collisions faster.

Polygon count has been kept low, this track can be easily run or be optimized for mobile devices.


Notes

No audio, music, cars, scripts or other special effects are included in the package.


Help

Support is free and fast. Please use the contact form or email directly at remotefocusdesign@gmail.com if you need any assistance.




View in Unity Asset Store   For a limited time, a 50% discount is available.





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